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H.R. 6265
U.S. House•In House Committee
Summary
H.R. 6265, the Safer GAMING Act, was introduced in the House on Nov 21, 2025 by Rep. Thomas Kean (R) with 2 co-sponsors. It last saw action on Dec 11, 2025: Forwarded by Subcommittee to Full Committee in the Nature of a Substitute (Amended) by Voice Vote.
Record
Text
H.R. 6265 has 2 co-sponsors.
hb6265/introduced-in-house.txt119 HR 6265 IH: Safer Guarding of Adolescents from Malicious Interactions on Network Games ActU.S. House of Representatives2025-11-21text/xmlENPursuant to Title 17 Section 105 of the United States Code, this file is not subject to copyright protection and is in the public domain.I 119th CONGRESS 1st Session H. R. 6265 IN THE HOUSE OF REPRESENTATIVES November 21, 2025 Mr. Kean introduced the following bill; which was referred to the Committee on Energy and Commerce A BILLTo require online video game providers to provide certain safeguards for minors, and for other purposes.1.Short titleThis Act may be cited as the Safer Guarding of Adolescents from Malicious Interactions on Network Games Act or the Safer GAMING Act .2.Safeguard requirements for online video game providers(a)DefinitionsIn this section:(1)Adult userThe term adult user means a user of an interactive online video game if the provider of such game knows that such user is not a minor.(2)Covered userThe term covered user means a user of an interactive online video game if the provider of such game knows that such user is a minor.(3)Interactive online video gameThe term interactive online video game means a video game that—(A)connects to the internet; and(B)allows a user of such video game to communicate with other users of such video game.(4)Know; knowsThe term know or knows means to have actual knowledge or to have acted in willful disregard.(5)MinorThe term minor means an individual under the age of 18 years.(6)Online video game providerThe term online video game provider means a person that provides an interactive online video game directly to a consumer for the use of the consumer, including through a website, mobile application, or other online means.(7)ParentThe term parent means the legal guardian of a minor.(8)Video gameThe term video game means a device or software program that—(A)receives and stores data or instructions generated by the user of such object, device, or software program; and(B)processes such data or instructions to create an interactive game for such user to play or view on a computer, gaming system, console, mobile device, or other technological means.(b)Safeguards required(1)In generalAn online video game provider shall provide safeguards to the parent of a covered user of an interactive online video game of such provider that allow the parent to limit communication between such covered user and any other user (including any adult user) of such online video game.(2)FeaturesAn online video game provider required to provide safeguards under paragraph (1) shall ensure the following:(A)The safeguards—(i)are accessible and easy-to use;(ii)are enabled by default on the account of a covered user of the interactive online video game of such provider; and(iii)can be disabled only by the parent of the covered user.(B)The most protective level of control offered to a user with respect to privacy and safety settings—(i)includes such safeguards by default; and(ii)with respect to a covered user, can be disabled only by the parent of the covered user.(3)Rule of constructionNothing in this section may be construed to prohibit an online video game provider from providing the parent of a covered user of an interactive online video game of such provider with the ability to limit or allow communication between the covered user and multiple other users.(4)Effective dateThis subsection shall take effect on the date that is 1 year after the date of the enactment of this Act.(c)Enforcement by Federal Trade Commission(1)Unfair or deceptive acts or practicesA violation of subsection (b) shall be treated as a violation of a regulation under section 18(a)(1)(B) of the Federal Trade Commission Act ( 15 U.S.C. 57a(a)(1)(B) ) regarding unfair or deceptive acts or practices.(2)Powers of CommissionThe Federal Trade Commission shall enforce subsection (b) in the same manner, by the same means, and with the same jurisdiction, powers, and duties as though all applicable terms and provisions of the Federal Trade Commission Act ( 15 U.S.C. 41 et seq. ) were incorporated into and made a part of this section. Any person who violates subsection (b) shall be subject to the penalties and entitled to the privileges and immunities provided in the Federal Trade Commission Act.(3)Authority preservedNothing in this section may be construed to limit the authority of the Federal Trade Commission under any other provision of law.(d)Actions by States(1)In generalIn any case in which the attorney general of a State, or an official or agency of a State, has reason to believe that an interest of the residents of such State has been or is threatened or adversely affected by an act or practice in violation of subsection (b), the State, as parens patriae, may bring a civil action on behalf of the residents of the State in an appropriate State court or an appropriate district court of the United States to—(A)enjoin such act or practice;(B)enforce compliance with such subsection;(C)obtain damages, restitution, or other compensation on behalf of residents of the State; or(D)obtain such other legal and equitable relief as the court may consider to be appropriate.(2)NoticeBefore filing an action under this subsection, the attorney general, official, or agency of the State involved shall provide to the Federal Trade Commission a written notice of such action and a copy of the complaint for such action. If the attorney general, official, or agency determines that it is not feasible to provide the notice described in this paragraph before the filing of the action, the attorney general, official, or agency shall provide written notice of the action and a copy of the complaint to the Federal Trade Commission immediately upon the filing of the action.(3)Authority of Federal Trade Commission(A)In generalOn receiving notice under paragraph (2) of an action under this subsection, the Federal Trade Commission shall have the right—(i)to intervene in the action; and(ii)upon so intervening—(I)to be heard on all matters arising therein; and(II)to file petitions for appeal.(B)Limitation on State action while Federal action is pendingIf the Federal Trade Commission or the Attorney General of the United States has instituted a civil action for violation of subsection (b) (referred to in this subparagraph as the Federal action ), no State attorney general, official, or agency may bring an action under this subsection during the pendency of the Federal action against any defendant named in the complaint in the Federal action for any violation of such subsection alleged in such complaint.(4)Rule of constructionFor purposes of bringing a civil action under this subsection, nothing in this Act shall be construed to prevent an attorney general, official, or agency of a State from exercising the powers conferred on the attorney general, official, or agency by the laws of such State to conduct investigations, administer oaths and affirmations, or compel the attendance of witnesses or the production of documentary and other evidence.(e)PreemptionNo State or political subdivision of a State may prescribe, maintain, or enforce any law, rule, regulation, requirement, standard, or other provision having the force and effect of law, if such law, rule, regulation, requirement, standard, or other provision relates to the provisions of this Act.
Tracker
The tracker indicates the progress of this legislation as it moves through the legislative process.
- Introduced2025-11-21
- Passed House
- Passed Senate
- Conference
- To President
- Became Law
To require online video game providers to provide certain safeguards for minors, and for other purposes.
Sponsors
Rep. Thomas Kean (R) sponsors H.R. 6265, and 2 members have co-sponsored it.
Committees
H.R. 6265 went before 2 committees: Commerce, Manufacturing, and Trade Subcommittee and Energy and Commerce.

Actions
H.R. 6265 has taken 5 actions since Nov 21, 2025, the latest on Dec 11, 2025.
| Chamber | Action | |||
|---|---|---|---|---|
Dec 11, 2025 | House | Subcommittee Consideration and Mark-up Session HeldCommerce, Manufacturing, and Trade Subcommittee | ||
Dec 11, 2025 | House | Forwarded by Subcommittee to Full Committee in the Nature of a Substitute (Amended) by Voice Vote.Commerce, Manufacturing, and Trade Subcommittee | ||
Nov 21, 2025 | House | Introduced in House | ||
Nov 21, 2025 | House | Referred to the House Committee on Energy and Commerce.Energy and Commerce Committee | ||
Nov 21, 2025 | House | Referred to the Subcommittee on Commerce, Manufacturing, and Trade.Commerce, Manufacturing, and Trade Subcommittee |
Votes
H.R. 6265 has not gone to a roll call.
Titles
H.R. 6265 goes by 4 titles, 2 of them short titles.
- Safer GAMING Act — Display Title
- Safer GAMING Act — Short Title(s) as Introduced
- Safer Guarding of Adolescents from Malicious Interactions on Network Games Act — Short Title(s) as Introduced
- To require online video game providers to provide certain safeguards for minors, and for other purposes. — Official Title as Introduced
Lobbying
11 clients hired 11 firms and 67 registered lobbyists who named H.R. 6265 in 35 quarterly filings, 2025 to 2026. Reported under the Lobbying Disclosure Act; a filing’s income covers everything its registrant worked that quarter, so the amounts below are the filings’, not this bill’s.
Filed under Trade (domestic/foreign), Computer Industry, Consumer Issues/Safety/Products, Science/Technology, Telecommunications, Copyright/Patent/Trademark, Taxation/Internal Revenue Code, Law Enforcement/Crime/Criminal Justice.
Clients
Who paid to be heard, by how many filings named the bill.
| Client | Business | State | Firms | Filings | Reported |
|---|---|---|---|---|---|
| AMERICAN ASSOCIATION FOR JUSTICE | — | District of Columbia | 2 | 6 | $270K |
| DISCORD INC | Online communications platform | California | 1 | 3 | $240K |
| TECHNET | network of technology executives | District of Columbia | 1 | 3 | $240K |
| SOFTWARE & INFORMATION INDUSTRY ASSOCIATION (SIIA) | association for the specialized information industry | District of Columbia | 1 | 3 | $180K |
| COMPUTER & COMMUNICATIONS INDUSTRY ASSOCIATION | CCIA is an international, not-for-profit trade association representing a broad cross sect | District of Columbia | 1 | 3 | $60K |
| ENTERTAINMENT SOFTWARE ASSOCIATION | — | District of Columbia | 1 | 3 | — |
| GOOGLE CLIENT SERVICES LLC | — | District of Columbia | 1 | 3 | — |
| META PLATFORMS, INC. AND VARIOUS SUBSIDIARIES | — | District of Columbia | 1 | 3 | — |
| NEWS MEDIA ALLIANCE | — | Virginia | 1 | 3 | — |
| SONY INTERACTIVE ENTERTAINMENT LLC | Interactive entertainment products including video games and consoles. | California | 1 | 3 | — |
| NCTA - THE INTERNET & TELEVISION ASSOCIATION | — | District of Columbia | 1 | 2 | $210K |
Firms
Registrants who filed on the bill, by filings.
| Registrant | Clients | Filings | Reported |
|---|---|---|---|
| CROSSROADS STRATEGIES, LLC | 2 | 6 | $420K |
| AMERICAN ASSOCIATION FOR JUSTICE | 1 | 3 | — |
| ENTERTAINMENT SOFTWARE ASSOCIATION | 1 | 3 | — |
| GOOGLE CLIENT SERVICES LLC | 1 | 3 | — |
| KELSAY STRATEGIES LLC | 1 | 3 | $60K |
| KOUNTOUPES DENHAM CARR & REID, LLC | 1 | 3 | $240K |
| META PLATFORMS, INC. AND VARIOUS SUBSIDIARIES | 1 | 3 | — |
| NEWS MEDIA ALLIANCE | 1 | 3 | — |
| NVG, LLC | 1 | 3 | $270K |
| SONY INTERACTIVE ENTERTAINMENT LLC | 1 | 3 | — |
| MINTZ LEVIN COHN FERRIS GLOVSKY AND POPEO, P.C. | 1 | 2 | $210K |
Lobbyists
Named on the filings that cite the bill. The 20 named most often, of 67.
| Lobbyist | Firms | Clients | Filings |
|---|---|---|---|
| BEN MCMAKIN | 1 | 2 | 6 |
| CHRIS MILLER | 1 | 2 | 6 |
| HUNTER MOORHEAD | 1 | 2 | 6 |
| IVELISSE PORROA-GARCIA | 1 | 2 | 6 |
| JASON GLEASON | 1 | 2 | 6 |
| JOHN GREEN | 1 | 2 | 6 |
| LUCIA PANZA | 1 | 2 | 6 |
| MATHEW LAPINSKI | 1 | 2 | 6 |
| REGINALD MCCRIMMON | 1 | 2 | 6 |
| SALIM ALAMEDDIN | 1 | 2 | 6 |
| TODD WEISS | 1 | 2 | 6 |
| STEPHEN VOLJAVEC | 1 | 2 | 5 |
| ADAM HECHAVARRIA | 1 | 1 | 3 |
| ADRIANA BARAJAS | 1 | 1 | 3 |
| ANDREA LARUE | 1 | 1 | 3 |
| ANDREW LADNER | 1 | 1 | 3 |
| BRENDAN KELSAY | 1 | 1 | 3 |
| BRIAN RICE | 1 | 1 | 3 |
| CHARLOTTE MCBIRNEY | 1 | 1 | 3 |
| CHRISTOPHER HERNDON | 1 | 1 | 3 |
Filings
The documents themselves, on the Senate’s Lobbying Disclosure site, largest reported first.
| Client | Registrant | Period | Reported | Document |
|---|---|---|---|---|
| META PLATFORMS, INC. AND VARIOUS SUBSIDIARIES | META PLATFORMS, INC. AND VARIOUS SUBSIDIARIES | 2026 first_quarter | $7.1M | 1st Quarter - Report |
| META PLATFORMS, INC. AND VARIOUS SUBSIDIARIES | META PLATFORMS, INC. AND VARIOUS SUBSIDIARIES | 2025 fourth_quarter | $6.5M | 4th Quarter - Report |
| META PLATFORMS, INC. AND VARIOUS SUBSIDIARIES | META PLATFORMS, INC. AND VARIOUS SUBSIDIARIES | 2026 second_quarter | $6M | 2nd Quarter - Report |
| GOOGLE CLIENT SERVICES LLC | GOOGLE CLIENT SERVICES LLC | 2026 second_quarter | $3.6M | 2nd Quarter - Report |
| GOOGLE CLIENT SERVICES LLC | GOOGLE CLIENT SERVICES LLC | 2025 fourth_quarter | $3.4M | 4th Quarter - Report |
| GOOGLE CLIENT SERVICES LLC | GOOGLE CLIENT SERVICES LLC | 2026 first_quarter | $2.9M | 1st Quarter - Report |
| AMERICAN ASSOCIATION FOR JUSTICE | AMERICAN ASSOCIATION FOR JUSTICE | 2026 second_quarter | $1.8M | 2nd Quarter - Report |
| AMERICAN ASSOCIATION FOR JUSTICE | AMERICAN ASSOCIATION FOR JUSTICE | 2025 fourth_quarter | $1.8M | 4th Quarter - Report |
| ENTERTAINMENT SOFTWARE ASSOCIATION | ENTERTAINMENT SOFTWARE ASSOCIATION | 2026 first_quarter | $1.5M | 1st Quarter - Report |
| AMERICAN ASSOCIATION FOR JUSTICE | AMERICAN ASSOCIATION FOR JUSTICE | 2026 first_quarter | $1.5M | 1st Quarter - Report |
| ENTERTAINMENT SOFTWARE ASSOCIATION | ENTERTAINMENT SOFTWARE ASSOCIATION | 2025 fourth_quarter | $1.4M | 4th Quarter - Report |
| ENTERTAINMENT SOFTWARE ASSOCIATION | ENTERTAINMENT SOFTWARE ASSOCIATION | 2026 second_quarter | $1.4M | 2nd Quarter - Report |
| NEWS MEDIA ALLIANCE | NEWS MEDIA ALLIANCE | 2025 fourth_quarter | $480K | 4th Quarter - Report |
| NEWS MEDIA ALLIANCE | NEWS MEDIA ALLIANCE | 2026 second_quarter | $475K | 2nd Quarter - Report |
| SONY INTERACTIVE ENTERTAINMENT LLC | SONY INTERACTIVE ENTERTAINMENT LLC | 2026 first_quarter | $390K | 1st Quarter - Report |
| SONY INTERACTIVE ENTERTAINMENT LLC | SONY INTERACTIVE ENTERTAINMENT LLC | 2026 second_quarter | $380K | 2nd Quarter - Report |
| SONY INTERACTIVE ENTERTAINMENT LLC | SONY INTERACTIVE ENTERTAINMENT LLC | 2025 fourth_quarter | $370K | 4th Quarter - Report |
| NEWS MEDIA ALLIANCE | NEWS MEDIA ALLIANCE | 2026 first_quarter | $330K | 1st Quarter - Report |
| NCTA - THE INTERNET & TELEVISION ASSOCIATION | MINTZ LEVIN COHN FERRIS GLOVSKY AND POPEO, P.C. | 2025 fourth_quarter | $130K | 4th Quarter - Report |
| AMERICAN ASSOCIATION FOR JUSTICE | NVG, LLC | 2026 second_quarter | $90K | 2nd Quarter - Report |
Classification
The Congressional Research Service files H.R. 6265 under Commerce, one of its 31 policy areas, and gives it 10 legislative subjects.
CRS Subjects
CRS assigns every bill one policy area from its 31; H.R. 6265’s is Commerce.
hr6265/policy-areas.txtLegislative Subjects
H.R. 6265 carries 10 of CRS’s legislative subjects, from Child safety and welfare to State and local government operations.
hr6265/subjects.txtConstitutional authority
The clause the sponsor cites as Congress’s power to enact H.R. 6265, as entered in the Congressional Record.
[Congressional Record Volume 171, Number 197 (Friday, November 21, 2025)][House]From the Congressional Record Online through the Government Publishing Office [www.gpo.gov]By Mr. KEAN:H.R. 6265.Congress has the power to enact this legislation pursuantto the following:Section 8 of Article I of the Constitution[Page H4897]
Source: congress.gov · legiscan.com