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S. 1106

U.S. SenateIn Senate Committee

Summary

S. 1106, the United States Leadership in Immersive Technology Act of 2025, was introduced in the Senate on Mar 25, 2025 by Sen. Marsha Blackburn (R) with 1 co-sponsor. It was referred to Commerce, Science, And Transportation, and last saw action on Mar 25, 2025: Read twice and referred to the Committee on Commerce, Science, and Transportation.


Record

Text

S. 1106 has 1 co-sponsor.

sb1106/introduced-in-senate.txt
119 S1106 IS: United States Leadership in Immersive Technology Act of 2025
U.S. Senate
2025-03-25
text/xml
EN
Pursuant to Title 17 Section 105 of the United States Code, this file is not subject to copyright protection and is in the public domain.
II 119th CONGRESS 1st Session S. 1106 IN THE SENATE OF THE UNITED STATES March 25, 2025 Mrs. Blackburn (for herself and Mr. Warner ) introduced the following bill; which was read twice and referred to the Committee on Commerce, Science, and Transportation A BILL
To establish the Immersive Technology Advisory Panel to promote the use of immersive technology in the United States, and for other purposes.
1.
Short title
This Act may be cited as the United States Leadership in Immersive Technology Act of 2025 .
2.
Findings
Congress finds the following:
(1)
Immersive technology was included in the initial list of key technology focus areas in section 10387(c) of the Research and Development, Competition, and Innovation Act ( 42 U.S.C. 19107(c) ) because it is an important part of the integrated ecosystem of emerging technologies.
(2)
Immersive technology has been designated a critical technology by both the National Science and Technology Council and the Department of Defense because of its importance to both economic competitiveness and national security.
(3)
Immersive technology, which includes augmented reality, virtual reality, and mixed reality, is widely expected to function as the next major computing platform.
(4)
Immersive technology will affect all sectors of society, creating new employment opportunities, new economic incentives, and new ways of communicating, learning, and engaging with the world.
(5)
Immersive technology was invented in the United States, and the United States is home to the leading companies in the industry.
(6)
Other countries, including competitors of the United States, such as the People’s Republic of China, have recognized the transformative nature of immersive technology and are implementing robust strategies in a race to dominate the sector.
(7)
It is in the best interests of the United States to lead the world in the use of immersive technology such that the next computing platform is imbued with the fundamental values of the United States.
3.
Definitions
In this Act:
(1)
Advisory Panel
The term Advisory Panel means the Immersive Technology Advisory Panel established by section 5(a).
(2)
Agency
The term agency has the meaning given that term in section 551 of title 5, United States Code.
(3)
Appropriate committees of Congress defined
The term appropriate committees of Congress means—
(A)
the Committee on Commerce, Science, and Transportation of the Senate; and
(B)
the Committee on Energy and Commerce of the House of Representatives.
(4)
Augmented reality
The term augmented reality means a changed version of reality created by overlaying digital information onto the view of the physical world through the use of a device.
(5)
Immersive technology
The term immersive technology means technology that is deployed into interstate commerce and that integrates the physical environment with digital content to support user engagement, including augmented reality, mixed reality, and virtual reality.
(6)
Mixed reality
The term mixed reality means an immersive technology tool that blends augmented and virtual reality, allowing users to experience simulated content within their physical worlds and to manipulate and interact with virtual elements in real time.
(7)
Secretary
The term Secretary means the Secretary of Commerce.
(8)
Virtual reality
The term virtual reality means an immersive technology tool that occludes the physical surroundings of a user and replaces it with a simulated virtual or digital environment.
4.
Principal advisor on immersive technology
(a)
In general
The Secretary, in consultation with the appropriate committees of Congress, shall designate a principal advisor on immersive technology.
(b)
Responsibilities
The principal advisor on immersive technology shall—
(1)
support and promote the improvement, deployment, and security of recommendations on the use of immersive technology in the United States; and
(2)
consider policies and programs to encourage and improve coordination among agencies with respect to immersive technology.
5.
Immersive Technology Advisory Panel
(a)
Establishment
Not later than 180 days after the date of the enactment of this Act, the Secretary shall establish the Immersive Technology Advisory Panel to make recommendations on the use of immersive technology in the United States.
(b)
Chairperson
The Secretary, in consultation with the appropriate committees of Congress, shall appoint a chairperson of the Advisory Panel.
(c)
Membership
The Advisory Panel shall consist of the following members:
(1)
The Chairperson, appointed under subsection (b).
(2)
A Vice Chair, who shall be selected by the Secretary, in consultation with the appropriate committees of Congress, from among the members listed in paragraph (3).
(3)
Each of the following (or their designee):
(A)
The Director of the Office of Science and Technology Policy.
(B)
The Secretary of Defense.
(C)
The Secretary of Energy.
(D)
The Secretary of State.
(E)
The Secretary of Labor.
(F)
The Secretary of Education.
(G)
The Secretary of Health and Human Services.
(H)
The Secretary of Veterans Affairs.
(I)
The Secretary of Transportation.
(J)
The Secretary of Agriculture.
(4)
Not fewer than 6 and not more than 10 experts appointed by the Secretary, in consultation with the appropriate committees of Congress, from among the following:
(A)
Academic institutions.
(B)
Think tanks.
(C)
Private sector technology firms.
(D)
Civil society, with respect to expertise in the impact of immersive technology on consumers.
(E)
Any other sector as the Secretary, in consultation with the appropriate committees of Congress, determines appropriate.
(d)
Objectives
The Advisory Panel shall—
(1)
assess the economic impact of immersive technology; and
(2)
make recommendations on—
(A)
the manner by which immersive technology can be used to ensure the economic competitiveness of the United States;
(B)
institutional processes that promote collaboration between the Federal Government and the private sector on matters relating to immersive technology, including—
(i)
technical standards;
(ii)
strategic investments;
(iii)
cybersecurity; and
(iv)
commercialization;
(C)
safeguards that are necessary to ensure that immersive technology is used ethically to protect individual data and privacy; and
(D)
the manner by which the Federal Government can provide global leadership in immersive technology and collaborate with allied nations.
(e)
Meetings
The Advisory Panel shall meet not less frequently than once every 4 months.
(f)
Administrative and technical support
The Secretary shall provide to the Advisory Panel administrative and technical support.
6.
Study and report on immersive technology
(a)
Study
(1)
In general
Not later than 2 years after the date of the enactment of this Act, the Advisory Panel shall complete a study on the state of the immersive technology industry and the effect of such industry on the economic competitiveness and national security of the United States.
(2)
Requirements
In conducting the study required by paragraph (1), the Advisory Panel shall—
(A)
assess the role of immersive technology in the broader emerging technology ecosystem and the manner in which the United States can make strategic investments that support the key technology focus areas identified in section 10387(c) of the Research and Development, Competition, and Innovation Act ( 42 U.S.C. 19107(c) );
(B)
examine the economic impact of the use of immersive technology across key sectors, including manufacturing, energy, public safety, health care, urban planning, construction, automotive, agriculture, workforce development, retail, education, and entertainment;
(C)
assess the ways in which immersive technology benefits businesses (including small- and medium-sized businesses), including—
(i)
by facilitating the delivery of essential human services; and
(ii)
by supporting workforce development in critical sectors;
(D)
determine the investment and personnel needed for the timely and successful deployment of immersive technology that ensures the global leadership of the United States;
(E)
identify any voluntary standard or best practice needed to ensure that immersive technology is designed and deployed in a manner that—
(i)
facilitates ease of use; and
(ii)
protects individual rights, including with respect to—
(I)
privacy;
(II)
accessibility;
(III)
digital identity; and
(IV)
intellectual property;
(F)
assess the national and economic security benefits and risks associated with immersive technology and the ways in which the benefits can be maximized and the risks mitigated; and
(G)
address the objectives described in section 5(d).
(b)
Report
(1)
In general
Not later than 90 days after the date on which the study is completed under subsection (a)(1), the Secretary shall submit to the appropriate committees of Congress a report on—
(A)
the findings of the study; and
(B)
recommendations based on the findings of the study for congressional action.
(2)
Publication
The Secretary shall publish the report required by paragraph (1) on a publicly accessible website of the White House.

Tracker

The tracker indicates the progress of this legislation as it moves through the legislative process.

  1. Introduced2025-03-25
  2. Passed Senate
  3. Passed House
  4. Conference
  5. To President
  6. Became Law

A bill to establish the Immersive Technology Advisory Panel to promote the use of immersive technology in the United States, and for other purposes.

Sponsors

Sen. Marsha Blackburn (R) sponsors S. 1106, and 1 member has co-sponsored it from the day it was introduced.

Committees

S. 1106 went before 1 committee: Commerce, Science, and Transportation.

Commerce, Science, and Transportation
Commerce, Science, and Transportation
Referred To · Mar 25, 2025 · 458 Bills

Actions

S. 1106 has taken 2 actions since Mar 25, 2025.

ChamberAction
Mar 25, 2025
Senate
Read twice and referred to the Committee on Commerce, Science, and Transportation.Commerce, Science, and Transportation Committee
Mar 25, 2025
Introduced in Senate

Votes

S. 1106 has not gone to a roll call.

1 bill is related to S. 1106, as Identical bill.

Titles

S. 1106 goes by 3 titles, 1 of them short titles.

  • United States Leadership in Immersive Technology Act of 2025 — Display Title
  • United States Leadership in Immersive Technology Act of 2025 — Short Title(s) as Introduced
  • A bill to establish the Immersive Technology Advisory Panel to promote the use of immersive technology in the United States, and for other purposes. — Official Title as Introduced

Lobbying

2 clients hired 2 firms and 14 registered lobbyists who named S. 1106 in 12 quarterly filings, 2025 to 2026. Reported under the Lobbying Disclosure Act; a filing’s income covers everything its registrant worked that quarter, so the amounts below are the filings’, not this bill’s.

Filed under Science/Technology, Advertising, Budget/Appropriations, Copyright/Patent/Trademark, Consumer Issues/Safety/Products, Defense, Education, Energy/Nuclear.

Clients

Who paid to be heard, by how many filings named the bill.

ClientBusinessStateFirmsFilingsReported
XR ASSOCIATIONTrade associationDistrict of Columbia16$300K
GOOGLE CLIENT SERVICES LLCDistrict of Columbia16

Firms

Registrants who filed on the bill, by filings.

RegistrantClientsFilingsReported
AVOQ, LLC16$300K
GOOGLE CLIENT SERVICES LLC16

Lobbyists

Named on the filings that cite the bill.

Filings

The documents themselves, on the Senate’s Lobbying Disclosure site, largest reported first.

ClientRegistrantPeriodReportedDocument
GOOGLE CLIENT SERVICES LLCGOOGLE CLIENT SERVICES LLC2026 second_quarter$3.6M2nd Quarter - Report
GOOGLE CLIENT SERVICES LLCGOOGLE CLIENT SERVICES LLC2025 third_quarter$3.6M3rd Quarter - Report
GOOGLE CLIENT SERVICES LLCGOOGLE CLIENT SERVICES LLC2025 fourth_quarter$3.4M4th Quarter - Report
GOOGLE CLIENT SERVICES LLCGOOGLE CLIENT SERVICES LLC2025 second_quarter$3.2M2nd Quarter - Report
GOOGLE CLIENT SERVICES LLCGOOGLE CLIENT SERVICES LLC2025 first_quarter$3M1st Quarter - Report
GOOGLE CLIENT SERVICES LLCGOOGLE CLIENT SERVICES LLC2026 first_quarter$2.9M1st Quarter - Report
XR ASSOCIATIONAVOQ, LLC2026 second_quarter$50K2nd Quarter - Report
XR ASSOCIATIONAVOQ, LLC2026 first_quarter$50K1st Quarter - Report
XR ASSOCIATIONAVOQ, LLC2025 fourth_quarter$50K4th Quarter - Report
XR ASSOCIATIONAVOQ, LLC2025 third_quarter$50K3rd Quarter - Report
XR ASSOCIATIONAVOQ, LLC2025 second_quarter$50K2nd Quarter - Report
XR ASSOCIATIONAVOQ, LLC2025 first_quarter$50K1st Quarter - Report

Classification

The Congressional Research Service files S. 1106 under Science, Technology, Communications, one of its 31 policy areas.

CRS Subjects

CRS assigns every bill one policy area from its 31; S. 1106’s is Science, Technology, Communications.

s1106/policy-areas.txt
Science, Technology, CommunicationsAgriculture and FoodAnimalsArmed Forces and National SecurityArts, Culture, ReligionCivil Rights and Liberties, Minority IssuesCommerceCongressCrime and Law EnforcementEconomics and Public FinanceEducationEmergency ManagementEnergyEnvironmental ProtectionFamiliesFinance and Financial SectorForeign Trade and International FinanceGovernment Operations and PoliticsHealthHousing and Community DevelopmentImmigrationInternational AffairsLabor and EmploymentLawNative AmericansPublic Lands and Natural ResourcesSocial WelfareSports and RecreationTaxationTransportation and Public WorksWater Resources Development

Source: congress.gov · legiscan.com